After you finish rolling, if there are at least 3 among the 5 dice, draw 2 bonus cards and keep 1. You must put it on the same row where you spent it: when playing a bird, put it in the row where you played the bird. If the leftmost exposed forest slot shows , you may discard 1 bird card from your hand to remove one additional die and take its corresponding food. Back & Forward Nav: Think of each rule entry as a separate webpage. Produces an "off habitat" resource. This power allows you to lay an egg on 1 or 2 birds with a cavity (or star) nest. Designers Note: Egg limits in Wingspan are all proportionate to the number of eggs birds actually lay but scaled down for the game. Pay the birds food and egg cost, then place the bird on your mat, only triggering that birds when played power (if any). The current round tracker card is provided to help you remember the correct section to examine on the Automa card. Once these are defined, the complete Vn diagram denotes an operating envelope in terms of load factor limits. Place an action cube in the leftmost exposed slot in the gain food row on your player mat, and use the actions on the space in the order they are printed: You may discard any 1 food to reset the birdfeeder. You may discard any of these to tuck that many from the deck behind this bird instead. It is possible that you will have more capacity to lay eggs (based on your player mat) than you have spaces on your birds. If you have more than one bird with a game end power, you may activate them in any order. Since this bird cannot be played in the , it cannot copy a white power that specifies playing it in the that habitat (e.g., the Grey Heron, from the European Expansion). Round end: Choose 1 other player. When activated: If the player to your right has a in their personal supply, gain 1 from the general supply. You cannot spend that food token; instead, its worth 1 VP at end of game. You also may choose to end the birds activation at any time to avoid the risk of failing and losing what you have gained. If the birdfeeder becomes empty and resets as a result of this action, you do not gain additional food after the reset. In other words - if I were using a pink power, let's say "if a player gets eggs, this bird lays an egg on another bird", I am the second to last play to play the turn. Count the total number of Duet tokens on the map. No goal: At the end of a round containing the No goal End-of-round goal, Automa gains in each habitat box on her Spent Nectar Collection card. You gain a total of 1 food. However, for each card you give you must first discard one , , or . The types of food are: Wild: If a birds food requirement includes a wild icon, you can use any of the 5 types of food for it. I have the European Goldfinch, which allows me to tuck a card . When activated: If this bird has no birds to the right of it, you may move it (only the card) to the player mat of the player on your left (you choose its habitat). Keep half (rounded up), then choose how to distribute the remainder among the other player(s). The birds in the sequence must be in a continuous line on the board. The board has 2 sides, each using a different scoring method. If not, stop and return all food cached here this turn. Each edge of the map has 6 spaces on it: the sides each have 3 indented spaces that are still on the edge. When played: Draw 2 new bonus cards and keep 1. Tuck twice that many from the deck behind this bird. When played: Instead of paying any costs, you may play this bird on top of another bird on your player mat. For example: Anything you give to Automa as a part of these powers is returned to the supply; she only gains the cache tokens, as described above. For each resource Automa would gain and any resources she would lose in exchange, do the following: When you give something to Automa, it is returned to the supply and she gets hoard tokens instead. She never places more than 1 Duet token per turn and will not place more than 15 Duet tokens per game. The sequence need not consist of all birds in the habitat, and it need not start or end with the first or last bird in the habitat. Three people playing at 5 minutes. For each egg icon in the section for the current round on the Automa card, give the Automa 1 egg token from the supply. If the bird has a power that reads, when played, you may use that power. For example: Automa does not gain or use nectar. If you do, gain 1 from the supply. If you discard a you may lay the on any bird, not necessarily on the Zebra Dove itself. "PHASA" stands for Persistent High Altitude Solar Aircraft, "35" references the wingspan in meters. Ships from Czech Republic. Worse, some of those people had unsavory histories in addition to (or as part of) their ornithological exploits. The box contents . The player with the second-most nectar receives 2 points. When activated: Tuck up to 3 from your hand behind this bird. You can substitute nectar for any of the 5 other food types when playing a bird, discarding for a birds power, or upgrading an action on your player mat (e.g., discarding a food to lay an extra egg: ). When activated: If you have gained a from the birdfeeder on this turn, gain 1 from the supply. At any time, you may spend cached on this card. When activated: Count the on all of your birds. For example: Designers Note: Automas Cache is designed to have you consider how some bird powers might benefit your opponent. The wingspan (or just span) of a bird or an airplane is the distance from one wingtip to the other wingtip. When the action cube reaches the far left, leave it there. The food that the other player gains does not have to be the same type stolen. You may go 3 over its egg limit while using this power. Choose dice one at a time. Roll dice on the table; they do not go back into the birdfeeder. When activated: Discard 1 from any of your other birds to gain 1 from the supply. Once you fail, this birds activation is over. Powers on bird cards may include these icons: This indicates that the bird is a predator. Wingspans of exactly 30cm count toward this bonus. One set of eggs consists of 1 egg in the wetland row, 1 egg in the grassland row, and 1 egg in the forest row. Lay 1 on each bird in that habitat. During each round, players take turnsproceeding clockwiseuntil each player has used all of their available action cubes. Choose 1 and tuck it behind this bird or add it to your hand. When played: Draw 4 . Gain Food and Activate Forest Bird Powers, Lay Eggs and Activate Grassland Bird Powers, Draw Bird Cards and Activate Wetland Bird Powers. Pay the corresponding egg cost (if any) by discarding eggs from any birds on your player mat. Note: If no space improves her progress, she simply navigates to the first available space, ignoring the goal. Some birds have an * in the cost; this is to indicate that they have an alternative cost noted in text on the card. When activated: Tuck a from your hand behind this bird. Some of these pink powers allow you to take food from the bird feeder. If the face-down deck is ever emptied during the game, reshuffle all discarded bird cards to form a new deck. If multiple players trigger this power at the same time, they gain food in turn order, starting to the left of the active player (the one whose predator succeeded). This bird is known for caching extra food and saving it for later. When activated: Draw 1 from the deck and add it to your hand. Give that bonus card to Automa to use during the game and reshuffle the bonus deck before continuing with setup. When activated: Choose 1-3 birds in your . Roll them up to 3 times. This Board Games item by MouseDenGames has 64 favorites from Etsy shoppers. It may interact with the Automa. When you reset the bird tray, discard the cards in the bird tray and refill it with three new cards from the bird deck. Note: For Pellet Dissector she takes birds that can cache food. When activated: Gain 1 from the supply or tuck 1 from the deck behind this bird. At the end of the round, count your quantity of the targeted item. Automa needs a small area on your table for her things. Randomly select the first player and give them the first-player token. If you do, lay 1 on this bird. Birds that allow you to score or draw more bonus cards. The cats are the closest to a standard wargame, with a pool of actions . If any are a , gain that many from the supply and cache them on this bird. Star nests count as bowl nests or ground nests for this bird. Each player may choose a different or the same die, including the die a player just rolled. If none match, Automa draws 1 and keeps it, face-down. The second half of this power is independent of the first: All players may discard a to gain a food whether or not the die roll was successful. Choosing and tucking using this birds power comprise a single action. Advance her end-of-round goal scoring card. If you do, lay 4 on this bird and gain 2 from the supply. Pay its normal cost with a 1 discount. For example, if all of your habitats have 3 birds in them, your habitat with the fewest birds has 3 birds in it. Round end: Reset the birdfeeder. There is no limit on how many food tokens you can have by your mat or on your birds, nor is there a limit on food tokens in the supply. The birds with this power are all threatened or endangered, or conservationists are concerned that they soon will be because of a declining trend in their population. Multiple eggs on one bird each count. For example, you might keep 2 bird cards and 3 food, or you might keep 4 bird cards and 1 food. Going over the egg limit: When you activate this bird, you may use it to lay an egg on a bird that already is at or over its egg limit, as described. When Automa gets to cache food or tuck a bird, give her 3 hoard tokens from the supply, instead. This goal counts cards that show a bird whose beak is facing right. You may reset or refill the tray before doing so. You can also. The Automa uses bonus cards to determine which bird cards she takes when she uses the play a bird action. Look at the egg limit printed on each bird card, and count the number of birds whose egg limit is 2 or less. Wingspans of exactly 65cm do not count toward this bonus. When activated: Discard 1 . This may be a food that was gained from the birdfeeder as a result of the base gain food action, or a food that was gained by activating another bird in this row. When everyone has chosen a card, you keep the extra card. Star nests count toward this goal. Two to four players are assigned a batch of tetronimo-like pieces, and take turns placing them on a small grid board. Ties are friendly: Both players get the points. Example: You may discard any 1 food to reset the bird tray, then draw 2 bird cards. You may discard any 1 food to reset the birdfeeder. Each rule entry has its own URL that you can share. This is good for new players. You can only draw a card if you first tuck a card from your hand. Bonus spaces are the spaces that award // when you put a token on them. Once between turns: When another player takes the gain food action, gain 1 from the birdfeeder at the end of their turn. When activated: Draw 2 . You may include birds that do not have an egg limittheir egg limit is zero (less than 2). I got one before I made my turn and one after I made my turn. Wingspan is a competitive, medium-weight, card-driven, engine-building board game from designer Elizabeth Hargrave and Stonemaier Games. When played: Draw the 3 face-up in the bird tray. Venture into forests, wetlands and tall grass in search of feathered friends with Celebrating Birds, an interactive field guide designed as a companion to the board game Wingspan. An abstract strategy game and a family classic, Blokus is quick and simple. Each bird has a nest icon beneath its score. When played: Discard a bonus card. If you have nothing to discard, you cannot give a bird card. Each of the four corners of the Duet map image shown on the Duet map tracker card contains one of the four possible icons (well, one possibility is no icon, but well treat that as an icon too). Overall, the Wingspan app is a gorgeous edition of the boardgame, letting you play the game without shuffling a huge deck of cards and also automating the rules for you. Instead of 2-3, it should say 4-5. A few birds in the deck have a * symbol for their wingspan. You can choose any other when activated bird in that habitat and perform its power. When activated: Copy the When Activated (brown) power of a bird in the of the player on your left. There is no limit to how many bird cards you can give away and you may give them to any combination of other players. They reset each time you become an active player. Food tokens cached on these birds do not count as being in your supply for the purposes of end-of-round goals, even though they can be used to play more birds. The rules state that the pink power is triggered on an opponent's turn (i.e. If you use another card to copy the effect of the Grandala, test whether you laid an egg on that card instead. Activate this power when a player uses the Play a bird action to play a bird into the wetland habitat. The tokens must go on different spaces. When another player gains or may gain something, Automa gains cache hoard tokens instead. You will have already discarded nectar when the Grey-Headed Mannikin is activated, so if you want to use it to play a bird with a nectar cost, you will need to use the 2:1 food conversion to obtain the nectar. When activated: Tuck the smallest bird in the tray behind this bird. Perform the action as if the Common Myna had the power. These nest icons can be important for end-of-round goals and bonus cards. Round end: Draw 2 from the deck and add them to your hand. Reset the birdfeeder, regardless of how many there are among the dice. When activated: Give 1 from your supply to another player. For the past four years, GSP visitors have witnessed the second and most substantial wave of renovations in GSP's history WINGSPAN. When played: Play a second bird in your . Each bird you play extends a chain of powerful combinations in one of your three habitats. clockwise. Activate any brown grassland bird powers you wish, right to left. The following is a list of the birds that are not pointing left or right. During each round, players take turns-proceeding clockwise-until each player has used all of their available action cubes. Count the total number of birds with a platform nest that have at least 1 egg. Verdict. The toe in this birds name is etymologically unrelated to the anatomical part and so does not qualify this bird for the Anatomist bonus card. When activated: Discard 1 from your hand. Pay its normal food cost, but ignore 1 in its egg cost. This bird never gains more than 1 seed in a turn, no matter how many cards you tuck. You may not trade away nectar in the = conversion. You can use one of the special Automa-only bonus cards shown here, or any standard bonus card that show (X% of cards) at the bottom of the card. When activated: Discard 1 from your supply. If you run out of food tokens, you can cache cards instead (use discarded cards). For example: Automa always fulfills any condition required to gain from your triggered power. At the end of your turn, keep 1 and discard the rest. If you do, gain 1 from the supply. There are also several birds with powers that allow you to gain additional bonus cards. When activated: Discard 1 to tuck 2 from the deck behind this bird. Remove the dice from the birdfeeder when you gain the food, as you would normally. You cannot use this power if you have not laid any eggs yet. When activated: Tuck a from your hand behind this bird. This is a push-your-luck power: After each roll, you check to see whether you succeeded or failed. When activated: Gain all that are in the birdfeeder. Draw 3 bonus cards, pick the one you want to keep, and discard the others. The symbol always includes nectar. Discard an egg to the supply. Details and clarifications for some bonus cards. You may draw cards even if the other player is unable to lay an egg. You may discard any number of to draw that many additional bonus cards. There is no limit to the egg supply. Count the total number of birds with a bowl nest that have at least 1 egg. Wingspan is a relaxing, award-winning strategy card game about birds for 1 to 5 players. A column is worth 0, 1, or 3 points, according to whether it has 0, 2, or 3 matching nests in that column, respectively. Based on the map section of the Duet map tracker, she will navigate the Duet map until she finds an available space that improves her progress with the Duet map goal for the current round. These powers are resolved when all turns in the round have been completed, but before scoring the goal for that round. Each tucked card is worth 1 point at end of game. Has a Star Nest. Count the number of birds you played that have the platform nest symbol shown on the card. Activate any brown powers on your forest birds, from right to left. a cavity nest, a platform nest, and two stars would be a complete set. Flip the current round tracker card so the next round shows in the banner at the top, and its arrow is pointing to the right. If you do, play 1 bird in your at its normal food cost (ignore its egg cost). If you do not have any of that item, you must still place an action cube on the goal board in the space marked 0. Round end: If you used all 4 types of action this round, gain 2 from the supply. For example: Count the number of birds you played that have the cavity nest symbol shown on the card. Otherwise, pass the first player token clockwise, but Automarazzi still always goes last. Pay its normal food and egg cost. Some birds have nectar as a food cost. When activated: Choose any 1 . Do not replace the face-up cards until end of turn. Numbers need not be consecutive, as long as they are ascending or descending. If you choose to activate these birds at the end of the round, all parts of their activations are mandatory. Count all Duet tokens on spaces that have any nest symbol ( ). (Instead, many Asian ornithologists measure a single wing.) Eggs on this card are not doubled, if the goal is counting the number of eggs. Tip #6: Ravens and Crows are Overpowered, So Play Them! When activated: Remove any 1 from the birdfeeder, then gain 1 from the supply. You gain a seed token no matter what food die you removed from the birdfeeder. This continues until she finds a valid space. For this goal, count how many tokens are in the interior. If you draw a with a wild wingspan (e.g., some in the Oceania Expansion)marked with an asterisk (*) in place of a wingspan measurementyou can select any positive length for that birds wingspan. Score 1 point per item, with a maximum of 5 points. If a bird has the option to live in more than one type of habitat, it cannot count toward this bonus. Wingspan is a relaxing, award-winning strategy card game about birds for 1 to 5 players. At the end of the round, if you have action cubes in all 4 areas on the left side of your player mat, you may take all three actions available on this card. Among all the bonus cards drawn using this birds power, you keep only 1. This bird is able to live in a variety of habitats, and its power is to move from habitat to habitatbut only if its the last bird in that row. When activated: Draw 2 . This is called navigating the Duet map. This rule only applies to unspent nectar in your personal food supply. Within the grassland, this bonus card grants points for a sequence of birds that is in ascending or descending order by their point value. When activated: Discard 1 from any bird. Starting from the corner of the map indicated, Automa will check each space in that row until reaching the other side of the map. Types of action this round, gain 1 from the supply, gain 2 from the supply or tuck card. Additional food after the reset continuous line on the Automa card classic Blokus! 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