This gets them to 293 Fire Resistance, or 363 with Fire Resistance Totem or Fire Resistance Aura, with the cap being 365. Visibility is very low with all of the flames on the ground, and its really easy to die here, so they should just wait until the blue flames fade before resuming DPS. Once both Flame of Azzinoth have been defeated, Illidan will recall his glaives (Glaive Returns) and following a ~10 second delay, join the fight once again. It is recommended that you do not use a Fire Resistance item in your head slot, so you can use the Wolfshead Helm instead, allowing you to deal decent DPS while not tanking. After 60 seconds of Phase 4, Illidan will revert back to Phase 3 or Phase 5, whichever phase he was in before. A setup with five groups results in a cross pattern - one group in the exact center of the circle, and one N, E, S, W, each 6 yards away from the center group. This can be highly problematic because he only resets threat when naturally transitioning to and from Phase 4 due to the timer Phase 4 to Phase 5 does not result in a threat transition, meaning the players on top of the threat meter at the end of Phase 4 are likely going to suffer a horrible death as soon as Phase 5 starts. The Inferno Hardened leather gear sold by Geras in Shattrath on its own will net you 232 Fire Resistance when enchanted. Shade of Akama The main difference here will be that players are significantly more spread out than in other phases due to Flame Burst & Aura of Dread, so your Holy Priests wont be as efficient with their Circle of Healing, as it only heals players in the same group as the target. This fight will require 2 tanks with Fire Resistance gear, as Your healers should all be using +healing consumables for this fight, such as Elixir of Healing Power and Golden Fish Sticks, as well as mana regen consumables, such as Super Mana Potions and Dark Runes. They can only attack the. It will be very helpful to have your Hunters use a Misdirection on each tank here, to prevent unfortunate accidents. Anyone that touches the beam will die instantly. Note that Illidan is a demon, so anti-demon items, such as Mark of the Champion and Elixir of Demonslaying will be super effective against him. Warlock is used for this job. Theres a 10 second transition animation, during which you can keep attacking him. Players who stay inside the green flames will take 5000 Fire damage per second, which will kill everyone but the Fire Resistance tanks in 2 seconds. And a temporal discombobulator! It is important that they do not turn Illidan towards the raid while moving him however, to avoid having your. Illidan has no (known) hard Enrage timer. member and dealing splash damage to any allies standing near each other. Your DPS players can use their 2 or 3 minute personal DPS cooldowns here, since theyll likely have them again when theyre needed (in Phases 3, or 4/5) but save cooldowns longer than that. The catch however is that Maiev isnt very smart; she tries to prioritize placing the trap nearby Illidan, but may place it elsewhere instead, occasionally placing itvery awkward spots. The program was shut down in less than a year due to concerns of safety and lack of participation. They are Demon type enemies with 1.15 million HP each, and their attacks deal 8-10k Fire damage each, which is why you will need tanks with capped Fire Resistance to tank them regular tanks will simply die in 2 hits. The transition to phase 5 should always happen during a Phase 3, because the raid is positioned correctly. Illidan Stormrage requires a warlock with capped shadow resistance. Phase 3 lasts ~4055 seconds, at which point Illidan turns into a Demon (Phase 4). make sure to top the raid up quickly and continue watching the tanks as these There is a catch however: this ability is a regular physical attack, and can be completely mitigated by dodge, parry and block. Your tanks and melee DPS need to be aware of this ability and move out of its path, else they will die. You can also see him live on Twitch. Illidan will cast this ability every 20 to 30 seconds, and the Shadowfiends can use it about 3 seconds after they were spawned, hence they must be killed quickly. After Illidan is trapped, they can help DPS with Wrath, Smite & Lightning Bolt. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); Someone once said that you cant go home again. Feral Druids unfortunately have no way of consistently reaching this amount of avoidance, and will thus be unable to main tank this fight. While not strictly necessary, having 2 Hunters use Misdirection on the Flame of Azzinoth tanks as Phase 2 begins will make it a lot smoother. Has a 2 second cast time, but there will be roughly 3 second gaps between each hit due to the travel time. Be ready to heal your tank quickly and wait Use any slows or stuns It will require that your raid has good coordination and everyone understands what they need to do. So each time you're hit by Chaos Blast, you'll take 1675 . I included the gems, enchants and for the FR gear its source. Permanently adds 20 Fire resistance to a head slot item. When below 30%, he switches between Phases 5 and 4. Both tanks and melee need to be aware and avoid the Eye Blasts Mortal Strike or Wound Poison debuff on the boss, as can be dodged, parried, or blocked, but it cannot miss. The main difficulty in this phase will be the very high raid damage. Paladins and Druids should be similar but with their respective badge gear. If you manage to deal with all 4 demons without losing any players, you are very likely going to be killing Illidan, as the rest of the encounter is easy compared to this but its always easier said than done. Your raid should assume the following positions in that time: Phase 3 is basically Phase 1 with the addition of just one new ability, Agonizing Flames, a powerful DoT that gets applied to every player within 5 yards of Illidans randomly picked target. The result is the following 'kite path': Initially both flames are pulled to the northern (or southern) end of the circle, and then moved around the border towards the south, one tank along the eastern semicircle, the other along the west. dealing very high Shadow damage to his target and anyone within 20 yards of the Leotheras Fire Resistance Guide. Make sure to be max Protection Warriors offer tremendous utility during this fight anyway, as they can greatly reduce Illidans damage output with their Demoralizing Shout & Thunder Clap, so it will be good for you to have one here, even if they arent main tanking. You want to avoid multiple people getting hit by it, because its damage adds up quickly. 40 to 45 seconds into Phase 5, Illidan will enrage, increasing ALL of his damage done by 50% and his attack speed by 30% for 20 seconds. The fight will Phase one of Illidan is a fairly straightforward boss fight. Many guilds will choose to ignore the trap if its placed in a bad spot for this very reason, instead having the tank rely on defensive cooldowns exclusively to survive Illidans Enrage. After 60 seconds of Phase 5, Illidan will transition to Phase 4, beginning a cycle of Phase 5 > Phase 4 > Phase 5 etc until he is defeated. Are you ready? Watch my live streams on https://www.Twitch.tv/NeuroCheck out my MASTER LINKTREE: https://linktr.ee/NeuroZergIf you enjoy this production, consider supportin. If you find that your set barely doesnt get you to the amount of Fire Resistance youre aiming for, you could use the following enchants / gems: Warlocks tanking Illidans Demon Phase will have a slightly easier time gathering the Shadow Resistance gear necessary to tank him, as a lot of this gear is going to be necessary for the Mother Shahraz fight anyway. This is why positioning mirrors Phase 1, except ranged players are spread out, to avoid having multiple players all get hit by the same Agonizing Flames. Phase 5 is virtually identical to Phase 3, so positioning will be the same. The Flame of Azzinoth enrages, gaining 500% increased attack speed and 200% increased movement speed indefinitely. For this reason, it's safest to assign the melee damage dealers to one group and keep them at their place, only attacking a Flame when it moves close enough. Two homes are involved. throughout the entire fight. Illidan Stormrage is a longer fight with many Every player in your raid, including the Warlock tank, will need to be more than 20 yards away from Illidan in order to avoid Shadow Blast splash damage, while also being more than 5 yards away from every other player in order to avoid Flame Burst splash damage. While multiple classes can do this task well enough, Warlocks will be significantly better than most, thanks to their ability to deal high threat with Searing Pain, their Fel Armor increasing the healing they receive, as well as the higher stamina naturally found on their tier gear. the Flame of Azzinoth will charge that player and trigger Your remaining healers will all need to raid heal here, as raid damage will be very high, and itd be beneficial to have a single healer assigned to healing the Dark Barrage target as their main priority. raid damage during this fight, it is very easy to run out of Mana early on. If Illidan falls down to the ground again while hes in his Demon Form however, you managed to skip Phase 4, so the main tank should quickly go back in and deal threat once again, or your ranged DPS will die. Resistable spells Hunter: Explosive Trap, Immolation Trap Mage: Blast Wave, Fire Blast, Fireball, Flamestrike, Pyroblast, Dragon's Breath This fight can last Illidan should not go below 30% during the demon phase, else Phase 5 starts immediately, which is bad because positioning is wrong. Mages: Arcane Resistance - NOT NEEDED Ranged DPS should be Illidan Warlock tank overview. Role-Specific Tips for Illidan Stormrage, Wrath Classic Phase 2 Launching on January 17th, Naxxramas Achievement Rewards to Remain Available Throughout Wrath Classic, Patch 3.4.1 PTR Development Notes: January 6th, Summon Gargoyle Changes on the Wrath Classic PTR, Ahead of the Curve and Cutting Edge Achievements Coming to Wrath Classic, No Changes Planned for Ulduar Tier Sets Beyond 6 Item Level Bump, Healing Druids (Moonglow/NG) - Crit Chance, Jolteon 1 - Pendulum of DOOM PvP - Level 39 BiS Enhancement Shaman TBC. Flame Crash - Illidan jumps up high and lands in a patch of blue flame directly underneath his current position. Illidans aura will pulse every 2 seconds, dealing 1000 Shadow damage to every player within 15 yards and applying a debuff to them, increasing their Shadow damage taken by 30% for 10 seconds. Furthermore, you should make sure a healing reduction debuff effect is up on Illidan at all times, such as Mortal Strike, Wound Poison or Aimed Shot. The main problem is that while Maiev will generally pick spots near Illidan, she may occasionally pick one on the opposite side, which makes moving him there extremely tough. A few seconds later, a Flame of Azzinoth monster will spawn next to each glaive. Therefore only experienced raids should use the traps to speed up the encounter. Always up to date with the latest patch (1.14.3). While both plate tanks can both main tank Illidan, Protection Warriors will have a small edge over Protection Paladins thanks to their ability to counter his Enrage in Phase 5 by using Shield Wall. Fire Resist Prot Paladin is a gear set from World of Warcraft. The Flame of Azzinoth sends out a wave of flames in a cone front of it which travels up to 15 yards, dealing 7000 to 9000 Fire damage to all players in front of it. Illidan wields his Warglaives at the start of the encounter, infecting foes with Parasitic Shadowfiend. That player and all other players within 5 yards of them take 4000 Fire damage instantly, and are afflicted by a debuff lasting 1 minute, which causes them to take Fire damage every 5 seconds, for a total of 36,000 Fire damage over the total duration. attackable and engage your raid. Move away from allies when afflicted with. It will therefore be imperative that your Fire Resistance tanks move them around very slowly, so the flames dont get too close to your group, while also giving your melee DPS a chance to attack them. The Flames will enrage if they are dragged more than 25 yards away from the glaive that spawned them, or if any player moves more than 25 yards away from both glaives, frequently charging and instantly killing that player for good measure. After getting this far, only one question remains: are you prepared? Flame of Azzinoth are dead, Phase Two will end and Phase Three will this cuts his healing in half from this spell. Reliquary of Souls If Be wary, friends. Make sure to tutorial on everything you need to know to be prepared for this foe. It's easy to stack fire. At the same time, the raid must spread out to minimize the damage taken from Illidan's Fireballs. Demon Form back to his normal form/Phase 3. The time has come to face Illidan, . Use Shield Block to stop it. Phase four is different from other phases. The raid must spread out, and the players getting the debuff need a lot of healing. wrong side. Warlock. The enchanted Soulguard set on its own will net you 236 Shadow Resistance. If he reaches 30% health, Phase 5 starts. tank with full Shadow Resistance gear, usually a Tanks will Since Eye Beam cannot happen at the same time as Fireball, it's safe for the melee group to move close to one of the other groups to avoid it. killed. For that reason, you ideally want to avoid getting him down to 30% during Phase 4 / his Demon Form. Once Illidan reaches 65% HP, Phase 1 ends and Phase 2 begins. The rest of your raid will treat this phase as a tank and spank for all intents and purposes. for them to establish threat. About every minute, At 30% health, Maiev arrives to assist in handling the Betrayer's final efforts to overpower his foes. tanks time to pick the boss up before continuing DPS. Killing Besides the Warlock tank for Phase 4, your raid will need 3 regular tanks for this fight: a regular tank using mitigation gear, and 2 tanks using Fire Resistance gear for Phase 2. Since theres an aggro reset when Phase 4 starts, your main tank should also stay in and keep dealing threat but they should quickly move out if Illidan transforms into his Demon Form, as Illidan will 1-shot them. Using the demon trap is dangerous, because it may severely disturb positioning, and incur other complications like raid members taking extra damage from Agonizing Flames, loose Parasites, or the tank turning his back to Illidan and taking Shear. Illidan deals to 3238 to 3762 Fire damage to the raid, and every player within 5 yards of each player. For this reason, your Fire Resistance tank will need to keep kiting them in a circular-ish pattern, as shown in the picture above. Players inside the blue flames will take 2000 Fire damage per second. However, if the demons target your ranged DPS players or your ranged DPS isnt the best, your melee DPS will have to step in as the demons approach their target, which can get very messy, particularly if Illidan decides to cast Flame Burst at a bad time. By keeping those abilities up at all times, they will completely nullify this ability. Melee cannot hit the boss during this Classic Era Servers Now Medium Population! @SJFD. want to avoid being hit by Shear, tanks and melee should avoid patches While trapped, Illidans damage taken is increased by 100% and he loses his enrage buff. His beam will slowly start moving in a straight line (6 yard radius) towards a specific spot (see the Phase 2 section) until it has traveled from one end of the room to another. Mother Shahraz Melee DPS and tanks cannot attack Illidan and should thus move to the back of the room, giving your ranged DPS players enough room to spread out. If you have good ranged DPS, killing them wont be too hard as they are level 70 and only have 21k HP. If a demon targets the warlock tank, this demon must be killed very quickly. like to know what specializations the loot from Gurtogg Bloodboil should be Warriors can use this guide. on each phase down below. Due to the way Illidans Shear ability works, you will need a Protection Warrior or a Protection Paladin main tank Feral Druids will not work. 9 Healers are recommended, but the encounter can be completed with only 8. . Use: Shows the location of all nearby demons on the minimap until cancelled. The actual AoE is about 2 yards wider than the graphic. Any player hit directly by the beam will take 19,750 to 20,250 Shadow damage, dying instantly. The Flames of Azzinoth will spawn a new flame every 10 seconds, so coupled with their 1 minute duration this means you can have up to 12 flames on the ground at a time, covering a very large part of the arena. Your tank will need to use major defensive cooldowns to survive this Enrage. Illidan Stormrage is the final boss of the Black Temple. Fire Resistance Gear for Feral Tank Druids While doing Molten Core and Blackwing Lair, it is possible you will need some Fire Resistance gear, especially for Ragnaros and Vaelastrasz the Corrupt. The main tank should make sure they have 101.8% combined parry, dodge and block combined while their Shield Block / Holy Shield is active in order to nullify Shear, or they will likely die. Sometimes an ability will come slightly before another, but due to their timings, this will be their general pattern. as these will instantly kill you while they are landing. They should avoid being near any of the other groups as much as possible, but it is inevitable that they will occasionally be near groups 2 & 3 in the picture above for short periods of time. Best Servers on Vanilla WoW (Classic Era) for a New/Returning Player, EU Blue Post: Wrath of the Lich King Classic Hotfixes - Updated 27 February, US Blue Post: Wrath of the Lich King Classic Hotfixes - Updated February 27, EU Blue Post: Season of Mastery Realms Closing Soon -- Transfers Available, US Blue Post: Season of Mastery Realms Closing Soon -- Transfers Available, EU Blue Post: Wrath Classic: For a Limited Time Get Up to 30% Off on Paid Faction Changes, Dragonflights Weekly PvP Brawl: Deep Six, Neltharax, Enemy of the Sky Nerfs & Hunter Buffs in Dragonflight, WotLK Classic Hotfixes Feb 24th Exhaustion Without Bloodlust Fixed, Move to the melee DPS if you get targeted by, Go to your assigned spot, stand right on top of other players, and dont ever move unless absolutely necessary, Dont ever move away from the center of the arena, or the Flames of Azzinoth will enrage and wipe your raid, Same as Phase 1, but make sure you are more than 5 yards away from other players, Make sure you are more than 20 yards away from Illidan & more than 5 yards away from other players, Same as Phase 3, but make sure you move away from Maievs traps if the tank is taking Illidan to it, Be careful of fire as you follow the Flames of Azzinoth & never be in front of them, Avoid being near any of the ranged groups, so you dont hit them with splash damage, Save your major DPS cooldowns for Phase 3, Same as Phase 1 you dont have to avoid being around other players as melee, Move to the back of the room and stay more than 5 yards away from other players, you cannot DPS Illidan during this phase, Watch your threat tanks are using Fire Resistance threat and thus have lower threat output, Attack Illidan from your max range, while standing more than 5 yards away from other players, If you transitioned to this phase from Phase 4, use threat reduction abilities like, This phase is extremely healing intensive make sure you understand whats going on, Theres a small break after every phase in this fight, so dont hesitate to use max rank spells and use a lot of mana if necessary, If you dont need to heal anyone, help DPS with, Stay more than 5 yards away from other players, Once Illidan is trapped, help DPS him down with, Illidan hits hard always be prepared to react to a damage spike with a defensive cooldown, Quickly move Illidan out of the flames created by, Make sure Illidan never faces your raid it will be very bad if hit hits them with his, Make sure your Flame never faces the raid, or people will die to, Kite the Flame in a circle-ish pattern as shown in the, The green flames do about 1250 damage / second to you, so you can use defensive cooldowns & move through them quickly if necessary, You cant move your Flame more than 25 yards away from its glaive, or it will enrage and wipe your raid, The blue flames only do about 500 damage per second to you, so you can move through them or stay in them if necessary, Do not hesitate to use your defensive cooldowns if your HP drops low or you have to move far from the raid if you die, its a wipe, You can keep attacking Illidan during his 10 second transition animations, but move out the moment he enters his, If Maiev drops a trap near you or to a convenient spot, move Illidan to it, While moving, never show Illidan your back, keep using, If you cant get Illidan into a trap to counter his, Do the same thing as regular ranged DPS players, Youre doing the same thing as other ranged DPS players for most of this phase, If it doesnt look like your raid can get Illidan to 30% HP before he transitions to Phase 4, start moving to your designated spot, You will want to be more than 20 yards away from Illidan & other players, ideally at your maximum, Make sure to yell at any players that come close to you (/range 20 with DBM) they will die, If you have a big aggro lead on Illidan, you can help kill, Same as Phase 3 move to your designated spot a few seconds before the Phase 4 transition & start spamming, After 60 seconds, Illidan will naturally transition to Phase 4, If you manage to get him down to 30% HP within 60 seconds, he will transition to Phase 5, After 60 seconds, Illidan will revert back to whichever phase you were in before, Phase 3 or 5, If you manage to get him down to 30% HP within 60 seconds, he will end Phase 4 early and transition to Phase 5, Your entire raid spreads out at their maximum range, making sure they are more than 5 yards away from any other player, Melee and tanks spread out in the back of the room, far away from Illidan. (lore) Firefighters are on scene of a 2-alarm residential structure fire in the 400 block of Madison Drive in South SJ. phase as Aura of Dread will quickly kill anyone in melee range of the multiple different phases which require vastly different strategies. healing on the tank early on. The second part of Phase 4 however can be extremely difficult to deal with. Theyll need to follow the Flame your raid is currently focusing down, avoiding the fire. Fire Resistance: the Warlock tank needs to hit the fire resist cap of 365 - raid-buffed - to maximize the number of resists against the level 73 raid boss. Each blade spawns a Flame of Azzinoth, when both flames are dead, Illidan lands and Phase 3 starts. DISCLAIMER Your main tank will need to be very careful while moving him: deal with Shear as normal, never let Illidan attack your back, and never have him face the raid, as Draw Soul can ruin your day. Players should be ready to use their Master Healthstone to survive minor positioning accidents. Each tank must keep his Flame faced away from the raid at all times, while at the same time staying close enough to the Blades of Azzinoth. The pieces we list below are the ones that grant significant Fire Resistance and do not drop from the raids themselves. This positioning makes it very easy for your Restoration Shamans and Holy Priests to heal all of the incoming raid damage. They cannot simply be around each other they need to stack right on top of each other, with every single member of each group being more than 10 yards away from members of other groups. He will use Dark Barrage every 90 seconds, so itll help a lot if your raid has enough DPS to kill the Flames of Azzinoth before the second one comes out, as they are very lethal. San Jose first explored safe parking programs in 2019 at the Seven Trees Community Center parking lot. For the remainder of the encounter, Illidan periodically unleashes the power of the demonic force within him, using those dark powers to assault his foes, before returning to his natural form. Positioning for Phase 1 is very straightforward. Also be sure to avoid standing in any range away from the boss and avoid standing near any other players as Illidan's Therefore slow DPS when he gets close to 30% in phase 4. From that point on, you could choose to use Nights End enchanted with Enchant Cloak Greater Shadow Resistance, or Medallion of Karabor along with an old helmet with the Glyph of Shadow Warding enchant; those combinations give you to 291 and 296 Shadow Resistance respectively, or 361 / 366 after the Prayer of Shadow Protection buff, with the cap being 365. Setups with four or even five groups are possible too - in all cases, the raid must take care to set up outside the Eye Beam paths (see below). Stack tightly on your assigned location, avoid fire patches on the ground, The raid will need to be spread out for this phase, as Illidan will cast should be playing safe and aiming to survive. ago. Phase 5 Illidan will Enrage temporarily, greatly increasing A rogue can use [Sprint] and burn all cooldowns to increase damage done when reaching the demon. After the burst, players have about 15 seconds to move around and kill demons, and 5 seconds to get back to their places before the next Flame Burst. Illidans pull is one of the most straightforward pulls in the game. Similar to Dark Barrage, Divine Shield, Ice Block and Cloak of Shadows will remove the debuff, and everyone else will require heavy healing to survive this ability, particularly the final 15 seconds. Check out below for a full If you're tanking the second one it's recommended to be FR capped (365). Furthermore, the beam will leave a trail of blue flames with a radius of 8 yards in its wake, lasting 75 seconds. into the air and Phase 2 will begin. the patches of fire can easily prevent you from dealing damage if you are on the Early phases mostly only have tanks taking damage, so be sure to focus your This guide will offer a detailed, step-by-step tutorial on how to be fully prepared for this fight, finally bringing Illidans reign of terror to an end. Icy Veins Discord. Fittingly for such an iconic character and the last boss of the entire raid tier, Illidan is arguably the most difficult fight of the Black Temple raid, and certainly the most mechanically complex, with several different mechanics that players have to handle in unique ways. Having high raid DPS will allow your raid to skip Phase 4, making this fight significantly easier, so really, no excuse not to. Illidan. Each phase transition is a threat reset, so be sure to keep cooldowns and Illidan Stormrage is the final boss of the Black Temple. Typing /range 10 with a boss addon like DBM enabled will allow you to see if youre standing too close to other groups. now needs to be looking for Cage Traps dropped by Thus it will be extremely important that every player in your raid is at more than 5 yards away from every other player during Phase 4, so nobody gets hit twice. You can use the Cage Trap to mitigate the Enrage somewhat, as Illidan stops attacking for 15 seconds, but its still recommended that your tanks use cooldowns to survive. Have your Shadow Resistance tank stay at max range away from the boss and Your DPS players should be using flasks, buff food, etc for this fight. The only resistance you need for Black Temple is Shadow resist for the Mother Shahraz fight. Naxxramas Sapphiron requires the whole raid to have frost resist when first gearing up. Blizzard This is a 10-yard AoE . Your melee DPS meanwhile should switch target if the Eye Blast is coming towards the Flame of Azzinoth theyre currently attacking. The shadow demons spawn is always followed closely by a Flame Burst, so players must wait for the burst before they move out of position to kill them. Remember He targets a random player in your raid, and deals 2550 to 3450 Fire damage to them and any other player within 10 yards of the original target. Maiev joins the fight, which sounds cooler than it is actually helpful, and then Illidan starts attacking you again. then summoned. He will then transition to Phase 3, which consists of all of the same abilities that Illidan had in Phase 1, with the addition of a new, powerful ability: Agonizing Flames. Valarkin-pagleJune 3, 2021, 5:49pm When you get Illidan down to 30% HP, he will trap your entire raid in Shadow Prison, stunning all of you for 30 seconds. 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To kill the Shadowfiends ASAP Phase 1 ends and Phase Three will this cuts his healing in from... Due to their timings, this Demon must be killed very quickly the pieces we list are. Dread will quickly kill anyone in melee range of the Black Temple is Shadow resist for the gear! For this foe net you 236 Shadow Resistance should tank him damage taken Illidan..., with the cap being 365 of consistently reaching this amount of avoidance, and likely! And then Illidan starts attacking you again should switch target if the Eye is! Stormrage is the final boss of the Black Temple Illidan starts attacking you again very quickly ideally! Splash damage, and will thus be unable to main tank illidan fire resist gear fight, which sounds cooler it! When both flames are dead, Illidan lands and Phase 3, so will... Hp, Phase 1 ends and Phase 2 begins another, but the encounter can be extremely difficult deal. The Black Temple is Shadow resist for the Mother Shahraz fight the most straightforward in... 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