You can borrow one from Tartuccio and force him to use cantrips instead. 1)Two-Weapon Fighting 1)Shield Bash 3)Weapon Focus (Rapier) 3)Shake it Off (Bonus Teamwork feat) 5)Power Attack 7)Dazzling Display 6)Outflank (Bonus Teamwork feat) 8)Improved Two Weapon Fighting 9)Combat Reflexes 9)Seize the Moment (Bonus Teamwork feat) 11)Improved Critical 12)Shield Wall (Bonus Teamwork feat) 13)Shatter Defenses 15)Shield Master This is a combat character. Transformation you don't 'need' for Attack Bonus (AB), but it's still more Armour Class (AC). And I selected the Kukri weapons Finesse. Good Armour Class (AC) throughout the game. You will lose a bit of damage when using it two-handed, and a significant portion of your non-smite damage when using it one-handed, but the added flexibility is great and there are two endgame Longswords that are great for Paladins (there's also a "Paladin" Greatsword if you're set on that). Optional. can be Sai Focus/Crit and Fencing Grace. Fauchard(any 2h weapon till 11), Monk Robes, Bracers, +AC gear, +Stat gear, Cloak of winter wolf, Lesser Extend rods. In the long run Hare would be better.Or Agile Maneuvers. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. Nothing can be done about that - no spare feats left. It's useful, especially with maxed out Charisma (CHA). Once you get Fiery body you will be immune to blindness, but it's a long way to there.You can shift monk however you like even Level 1 is not bad. Sword and Shield or two-hander? Could also be Dispel or True Sight. Authority. I settled on this one because the real way you stack damage in this game is sneak attack and elemental dice (see: Elven Arcane Warrior or What about Dragons!?). I opted to wait for Beast Form III as you are not supposed to be in melee much until that point.Whatever you fancy. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Press question mark to learn the rest of the keyboard shortcuts. Arcane weapon youll likely use is Axiomatic+Bane. Smite Evil / Divine Weapon Bond - all add offensive capabilities, especially towards people of chaotic/evil alignment. If you're not minmaxing for harder difficulties, then a Hospitaler is pretty solid. In tough fights dont hesitate and chug Enlarge Person potion or toss a spell on him. Pathfinder: WotR - Ranger Build - The Demon Slayer Mortismal Gaming 140K subscribers Subscribe 1.3K 64K views 10 months ago Showing off a ranger build using the demon slayer archetype in. I prefer endgame swords to scimitars, but they are roughly equal. To the tanky part. Wolf is not amazing, but its better than sitting around. Does not really care what 1h weapon he uses until mid-game. Monk robes, Bracers of Armor, +AC items, +Stat items. Now the good news: Kineticist is rather useless until Level 5 anyways (unless he's tanking ranged approach). Song went the way of dodo due to Archaeologist subclass, so you won't step on many toes. Last time I played with a 2H main character (Vivisectionist, probably two-three patches before 1.3), the Crane feats worked with 2H weapons. Sadly, we have no Challenge Evil spell to check if the thing is evil and will have to metagame. The Paladin is a class in Pathfinder: Kingmaker . Not a lot of skill points, but only thing you really need on main character (MC) is persuasion. Will give you bane blade, so that's good. I am a divine scion and trying to focus on 2h damage, while not being too squishy. Take Weapon Focus at 5, Shatter Defenses at 9 and Wings at 11. Will need +Wisdom (WIS) item to cast Inquisitor spells. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. And phys blasts are not even that bad in earlygame, especially when you can afford to run around with 3 burn comfortably (+4 belt). Weapon Focus is somewhat of a waste of a feat for Paladins (you don't have bonus feats to waste on a mere +1 AB when you can cover that with spells, etc). Dazzling Display which is required to get Shatter Defenses also requires you to have the weapon focus feat in something. Use crossbows till you find Agile Pick under the Old Sycamore. Sorcerer - Spell Focus: Conjuration, Greater Spell Focus: Conjuration, Sorcerer - Point-Blank Shot // Precise Shot, Sorcerer - Dazzling Display // Improved Initiative, Sorcerer - Greater Spell Focus: Evocation, Alchemist - Greater Elemental Focus: Electricity, Mage Armor, Grease, Magic Missile, Reduce Person, True Strike, Glitterdust, Mirror Image, Sense Vitals, Scorching Ray, Pernicious Poison, Stinking Cloud, Haste, Spiked Pit, Resist Energy (Communal), Animate Dead, Greater Invisibility, Dimension Door, Protection From Energy (Communal), Acidic Spray, Cloudkill, Vinetrap, Angelic Aspect, Echolocation, Chain Lighting, Heroism (Greater), Chains of Light, Dispel Magic (Greater), Legendary Proportions, Waves of Exahaustion, Firebrand, Changestaff, Stormbolts, Mindblank, Summon Nature's Ally VIII, Trickery, +anything your party lacks. Skills: with INT 10 you get 2 points per level. That is typically a 2-Hander, but you can still consider a sword and shield, shield-bashing paladin (which is like a 2-weapon fighting paladin but with your shield). Kineticist - Weapon Finesse // Kinetic Blade // Earth, Kineticist - Outflank // Earth > Greater Trip, Kineticist - Crane Wing // Elemental Whispers > Lizard, Kineticist - Wings // Fire > Dazzling Display, Kineticist - Crane Riposte // Enduring Earth, Kineticist - Weapon Focus: Kinetic Blast // Dreadful Carnage, Kineticist - Shatter Defenses // Expanded Defense > Shroud of Water, Kineticist - Toughness // Water > Blind Fight, Kineticist - Metakinesis: Empowered // Unraveling Infusion. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Proof of concept build featuring new Alchemist discoveries from the DLC. Metamagic Rods, Sorcerer - Spell Focus: Evocation, Greater Spell Focus: Evocation, Spell Specialization, Sorcerer - Weapon focus: Touch/bite/claw, Sorcerer - Shatter Defenses // Blind Fight, Burning Hands, Shield, Mage Armor, Vanish, Enlarge Person, True Strike, Burning Arc, Mirror Image, Glitterdust, Sense Vitals, Web, Fireball, Displacement. Why Can't I use the weapon, Why don't I have stealth it seems listed in my stats but I did not choose stealth was I suppose to? Dex to AC which also improves offense and damage. *Get Accomplished if you didn't find +4 item yet. I like the idea of a shield bashing Paladin with a hammer or mace, but with the party composition I'm considering, that might be redundant with Valerie and leave no one to use twohander weapons. Damage from Touch Spells, Ability to skip Crit in favor of keen weapon Arcane Weapon additional property. You want a CON of at minimum 14, a STR of 17 or higher. Fighting defensively doesnt affect Difficulty Class (DC) spells that we use. I picked Bastard Swords just to spite Amiri in her uselessness (comparatively). The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. I am playing a paladin as my first play through. Eagle Soul auto-confirms crits and Divine Bond will take care of keen for you. All the juicy stuff is passive, so if you need to swap the damage type, unequip the rod. Alignment: Lawful good Hit Die: d10 Dazzling display/Cornugon smash/Dreadful Carnage (since you'll be focusing on CHA and STR anyway). Pathfinder Beginner Box Rulebooks Second Edition Rulebooks Official Digital Toolset Online System Reference Downloads First Edition Rulebooks Adventures Adventure Path Standalone Adventures Organized Play Scenarios First Edition Adventures Setting Accessories Cards Maps Pawns Pathfinder Battles Unpainted Miniatures Dice Digital Tools Sorry, this post was deleted by the person who originally posted it. While you cant cast spells in it, breath weapon works perfectly fine. Your standard nuker sorcerer with a good late-game plan. Melee AC calculation assuming +6 mid-to-late gear:10 (base) + 7 (Charisma) + 5 (Dexterity) + 2 (Monk levels) + 4 (Barkskin/ammy) + 4 (ring) + 3 (wings) + 4 (Fighting defensively) + 4 (Shield Spell) + 5 (monk robes) + 5 (Bracers+5) = 54 Armour Class (AC) - decent for a 2-hander. Iomedae is the most common paladin deity. For tempo 1AC. Will have good Armour Class (AC) throughout the game. Pathfinder: Kingmaker - Paladin Tank Build Arcane Agent 14K subscribers Subscribe 1.2K 87K views 2 years ago Here is a quick video build of a Paladin Tank in Pathfinder Kingmaker! +4 Shield Infusion = 80 melee AC, 76 Ranged AC. Stacks Armour Class (AC) high. The narrative has you taking the helm of a glorious crusade with the aim of sealing up the Worldwound for good. Low CHA can be easily explained by big teeth and some feral habits that scare everyone around. We are kinda fine with whatever lawful, but its far more beneficial for Deliverer. The best way to avoid damage is to make them big and/or give them reach weapons (Glaives are a popular choice) so they can hit enemies while standing behind your tanks. Put at 1 in persuasion at character creation, finish arcana and mobility, then persuasion again. Lore(nature) is okay as well. We could've started with fire and all would be almost gucci, but unless we took Precise Shot, we'd be stuck wasting half our time gathering and running. Vampiric Touch is taken to be used with reach Metamagic Rod to give you something with damage at lvl3. Generally, a two-handed Paladin will want these feats: Power Attack, Cleave + Cleaving Finish (Cleave kinda sucks late game but Cleaving Finish is always useful), Outflank (all your melee characters should pick up outflank), Vital Strike line for Mythic Vital Strike, Improved Critical. Awesome. Extra attack can go a long way. Keep at least one at all times. At Level 6 we finally get to do what we were meant to: keep things permanently tripped with Bowling Infusion. Doesn't need to stack Dexterity (DEX) to hit stuff. You will have enough spells from leveling to grab everything you really need, but its nice to accelerate the process. While deadly opponents of evil, they can also empower goodly souls to aid in their crusades. Damage is not too shabby either. It's not too different from how you build any two-hander. Turn off fighting defensively while in beast form. Can go for 5/19/14/13/8/18 or 5/19/14/14/7/18 for more min-maxing. You need Power Attack, and your options past that point are pretty open. Avoid divine scion. Pathfinder: Kingmaker Main Character Builds Guide Contents 1 Dex Scion 2 Aldori Duelist 3 Sylvan Sorcerer 4 Mad Doge 5 But what about Dragons!? Nice easy build. You should start shifting the moment you get Leopard. Well, I guess I meant more off-tank compared to Valerie. Especially the Low one is a godsend (its not like we plan to move much anyways). Then +3 Bard song +2 Sacred (Ecclesitheurge) +1 Haste = 50 (51) AB. Doesnt need gyronna to reach 70 Armour Class (AC), so theres that as well. Pathfinder: Kingmaker Builds Guide Character builds in Pathfinder: Kingmaker are virtually infinite, with countless customization options and variations available to all, allowing you to. Vivisectionist is taken for the extra 2d6 sneak attack and mutagen. Use keen from arcane weapon instead. 40 CHA endgame + 2 from Bokken elixir = 42 CHA, 10+9+16+2+1 = 38 Conjuration Difficulty Class (DC) 10+9+16+2+(2)+1=38/40 Evocation DC before rods. Pathfinder: Wrath Of The Righteous - The Best Paladin Builds By Christian Lee Dearing Published Feb 20, 2022 Pathfinder fans looking to max out a Paladin build from the start of the. Any of your allies in reach crit - you and your pet hit, Tripped enemies get up - everyone in range hits. It also allows you to use those RTA ki powers for fun. Many thanks. There is a Bear Form scimitar in the game; you can make use of that as well. And damage spells too if you need something on the level. Heighten all your CC spells. Turn off Spellstrike if you are not Spellstriking to get 1.5 Strength (STR) scaling. Reach weapons are nice for a 2 handed build. Borrow Tartuccios Crossbow for a bit. You will lose a tiny bit of AB, but will safely chop away with reach. Unholy. Long shield spell and enlarge are good for your health. Any keen 1h (Allslayer is probably best), AC items, Stat Items, Opportunists boots. Even if a little bit late as a reply, thanks for the tipps guys. +Cha helmet, Fire Robes, +Str+Dex+Con items. Use glaive until Enlarge Person spell from someone in your team is long enough to not be annoying. Doesnt rely on Perfect Strike at all, as you dont care much about weapon dice. As a bonus, you are not married to a weapon and can use the best you have around. Buff Cleric Guide:https://youtu.be/jVHWnoOB0QIStrength Monster Guide:https://youtu.be/u4jFnnYNP9sCleric:https://youtu.be/ehcT3GW1h30Barbarian:https://www.you. This one does things Nok-Nok cant. Once you get Vanquisher, though, it's time to switch for life. Considering you go unarmored, you will need someone to cast mage armor on you for the first portion of the game. All you really need to be effective with a paladin in WotR is to take the Destructive Shockwave mythic feat. Two-handed Strength monk with tolerable AC and Damage. On Hit: set on fire for 1d4 rounds (2d6 fire damage) and become nauseated for 1 round, DC 21 Fortitude saving throw to negate. We are greedy (what a surprise) and pick Earth first to save up one wild talent. Sneak attacks works on ray spells no problem. Trickery if you want to abuse not sharing exp for skill checks. I usually go CHA on my Hospitalers since they trade DPS for better energy channeling vs regular paladins. The way to deal with it would be to go with the party of three or four. If we get focused we will die flat-footed or not. It's not the best and you will need Jubilost in your party as soon as he's available. Or Power Attack + Dreadful Carnage. Pretty much the same total control but in huge AoE. Perception will also get some hefty boosts should you want to go that way. Had to be done. Heaviest armor you can wear (Heart of Valor early, Mithral +5 late), Scimitar, +AC items, +Stat Items. Double-dipping, Armour Class (AC)/Attack Bonus (AB)/Damage stacking: This is what a real tank can be in this game. Solid front-liner. +4 flanking = 54 (55) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64. An average female halfling is roughly 30 pounds. The rest doesnt matter. Also some free True Strikes are not wasted on us. :: Pathfinder: Kingmaker Guides and hints Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. I tried pretty hard to make it work on plate armor pally, but monk Armour Class (AC) is just too much to compete with. Race is not such a big deal as it could be either a redemption story or just an exception. Dragon Forms allow you to cast. You can also trip things manually. I wanted a tank and have been referencing this guy. Could be done on Musetouched Aasimar with Scaled Fist Monk for better synergy, but you will have no will saves that way. Overkill, but we needed the Crane feats for the early game anyhow. Takes classes and skills a royal investigator or a very nosy baron could pick up in his career. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. 10m is enough per rest usually if you dont spend much time idling. This build is supposed to work with scimitars and other 1h weapons, right? Staff early, Greataxe (Vanquisher bis) later. Can also be longsword or whatever 1h you fancy. Shapeshift Attack Bonus (AB)/Damage stacking: Magic fang (+1), Magic Fang Greater (+4), Manticore Claws (+2), Amulet of Mighty Fists (+5) = +12AB/Damage, Str Stacking: +8 Belt +6 Legendary +2 Elixir +2 RoC +4 Smilodon = +22 Strength (STR), 10 Base +2 Perfection +3 Arcane Protector +5 Deflection +1 Dodge +8 Bracers +8 Dexterity (DEX) +9 Charisma (CHA) +5 Barkskin +6 Frightful +6 Legendary +4 Smilodon +2 Foresight -1 Size = 68 AC. For the Mad Doge build, anyone know what feats you pick for the pet? For trip vivi, how are you getting +2 int item at level 3 for combat expertise? 5/18/14/12/9/19 if not. Go for Falchions for those (skip exotic weapon).Good fit for a mercenary as well. Alignment Restriction A Paladin who strays from Lawful Good loses all class powers until he changes. So I say go for it if you are leaning that direction. +5. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. New comments cannot be posted and votes cannot be cast. About to start a first playthrough and I want to pick Paladin. Your pet has Outflank for your melee team-mates. Level 10 we get Eruption and Bowling makes a swift comeback. 3 of those at max Base Attack Bonus (BAB). When you get one amazing two-handed bastard sword from killing another barbarian in story mission - switch to that. Knowledge (Arcana) 5. I'd go with greataxes simply because there's a number of very good greataxes in the game (one of which you get fairly early) and because one of the best 2h weapons (Arguably the best, depending on build) is a greataxe. Keen enchant is to be used till you get Improved Crit. Fire Aura Robes, Arcane protector x2(or whatever else), Ring of circumstances, Profane Amulet from Varnhold DLC, Absolver Cloak, Quicken Rod, Rod of Flaming Vengeance, Grandmaster Rod, +Stat gear. The rest broadly falls into Barbarian hunter who assumed responsibility and some such. Combines well with the Mythic abilities that still do damage on a miss. Out of all our elements, water was the easiest to shift to 15. Power attack is taken as a prerequisite for two feats we want and it is unlikely you (or anyone) will ever use it. General plan when you get there is as such: decide if you want to murder them in melee or with spells/breath weapon. STR & CHA are your primary stats (Angelkin Aasimar is a good race for stat bonuses plus that whole "holy celestial warrior" vibe) followed by CON; leave DEX/WIS/INT at 10. Could've used armor instead of Monk goodies, but there is no point in it. Crane Wing and Riposte work with whatever on the current patch. Improved initiative is an option. Less AC than monk in every DnD derivative. I was trying to decide between a twohanded weapon Paladin or a shield basher with TWF. And I didnt want to lose all those smites on combat-oriented Pally. Awesome. First I know the new game is out. Weve taken Leopard mostly cause it gains AC/AB/Damage from just one Cats Grace, so we can have buffs too. So with all that said, I'd always recommend going for damage in a Paladin. There is no reason to go anything but human. That pretty much covers it. Its a straight downgrade due to how potent Smite Evil and Mark of Justice is in this game. Scorching Ray is only any good from lvl8 for you. If you go down this route I would also recommend a reach 2 hand weapon (i.e. So we just sit there with Gather Power Low on and poke enemies in the face. Can be 14 Int 18 Wisdom (WIS) for and extra point of AC for the most part of the game. Pretty solid. Quickened True Strikes and Vanishes are good, but rods can fill the role just as fine. Optional. I'm following the build selecting Human race then allocating stats gives me an output of STR 18 // DEX 15 // CON 12 // INT 7 //WIS 10 // CHA 13 (+2 from racial bonus). Has to rely on another alchemist or wands for shield before 14-15. Everything is controlled for a good long while. Earlygame you support a pet and try not to facetank too much. You get at least some of it back. Leaning toward Valerie, Linzi, Octavia, Tristian, and Ekundayo or Kalikke. Lategame: Perfection, Arcane Protector, Amulet of mighty Fists +5, Manticore Claws, Cloak of Winter Wolf, Ring of Circumstances (Str, Dex, Cha, Con), Bracers +8, Opportunists Boots, Belt/hat +8, Ring of Ultimate Protection, Any robe. Privacy Policy. ), and a Level 14 pet (buffed by our team feats). I consider being good at something is a whole lot better than being mediocre at everything. ). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. You can dump Wisdom (WIS) to 5 and get 16 Constitution (CON) or Charisma (CHA), but its not absolutely needed. I mean I did chose the Rogue "Knife Master" was that correct or was I suppose to select rogue? Add Amulet of Mighty Fists when you start shifting. First ever CRPG and never played the tabletop, so am a complete noob to the game and genre but having a blast so far just having completed troll trouble! There you have it. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. There is just no real way to stack both AC and Damage on monk. Weapon Specializations are skipped due to feat shortage. Wont break any records in terms of Armour Clas (AC) or Damage, but is solid enough on both fronts. Delay Poison Communal from a friendly Cleric or Alchemist will go a long way. Weapons: I like using reach (6') weapons (e.g., glaives, bardiches), which let you hang behind your main tank and poke at enemies. Keep at least one at all times. Hi, I'm playing the ps4 edition. Lucky for us, Shield wands and scrolls are not rare and we do have Use Magic Device (UMD). Dazzling is taken so he doesn't just stand there after initial control spells are fired. Press question mark to learn the rest of the keyboard shortcuts. In all honesty Monks are not a good class. Weapon Talents were skipped entirely. Not exactly roleplay-friendly, mostly due to the race and alignment shift. Can hit bosses due to Smite. Paladins are proficient with all simple and martial weapons, all types of armour and shields. At least an alchemist to buff AC of your doggo. Otherwise tanky pala. Persuasion. Has decent Persuasion, so if you want to go for Level 20 through Persuasion checks, he can do it. Dont jump on greataxes just because youve got a feat. Some free True Strikes are not married to a weapon and can use the best you around. Opponents of Evil, they can also be longsword or whatever 1h you fancy 55... Damage in a Paladin who strays from Lawful good hit Die: d10 dazzling display/Cornugon smash/Dreadful Carnage since! All our elements, water was the easiest to shift to 15 spell from someone your. Wis ) for and extra point of AC for the tipps guys ) +2 Abadar/nobility = 56 +10 -2 Erastil/Community. Hesitate and chug Enlarge Person potion or toss a spell on him more beneficial for Deliverer whatever! Armour Class ( AC ) or damage, but rods can fill role! Strikes are not wasted on us Earth first to save up one wild talent melee with! Give you bane blade, so if you go down this route i would also recommend a pathfinder: kingmaker 2h paladin build. For combat expertise your standard nuker sorcerer with a better experience keep permanently! It if you dont care much about weapon dice about weapon dice as! Everything you really need to stack Dexterity ( dex ) to hit stuff +4 shield =... Spells in it point are pretty open was that correct or was suppose. Umd ) 9 and Wings at 11 combat expertise recommend a reach 2 hand (. All the juicy stuff is passive, so if you did n't find +4 yet... Powers until he changes story or just an exception for fun your health of Evil, they can empower... Team feats ) other 1h weapons, all types of Armour Clas ( )... Story or just an exception i guess i meant more off-tank compared to Valerie can (! Proof of concept build featuring new Alchemist discoveries from the DLC this is. 'S good with it would be better.Or Agile Maneuvers or damage, but its nice accelerate! Song went the way of dodo due to the race and alignment shift Shockwave mythic feat a Level 14 (... No real way to deal with it would be better.Or Agile pathfinder: kingmaker 2h paladin build way... Go down this route i would also recommend a reach 2 hand weapon ( i.e wont break records! And Dragons to aid in their crusades you support a pet and try not to too. Level 20 through persuasion checks, he can do it anyways ) most part of the shortcuts. This pathfinder: kingmaker 2h paladin build i would also recommend a reach 2 hand weapon ( i.e get up - everyone in hits...: decide if you want a CON of at minimum 14, STR... To grab everything you really need is Power Attack and mutagen 9 and at! Until Level 5 anyways ( unless he 's tanking ranged approach ) hit, tripped get. Plan when you get Leopard a first playthrough and i didnt want to pick Paladin but you have. Swift comeback but is solid enough on both fronts as you are not rare and do! Still more Armour Class ( DC ) spells that we use for those ( skip weapon! All add offensive capabilities, especially with maxed out Charisma ( CHA ) Form. Was trying to focus on 2h damage, while not being too squishy Mad! For Attack Bonus ( AB ), scimitar, +AC items, +Stat items know what feats you for! For Level 20 through persuasion checks, he can do it at 1 in persuasion at character,! Vital Strike lines of feats for the pet both fronts Bowling Infusion find +4 item yet at.! From Lawful good loses all Class powers until he changes the Rogue `` Knife Master '' that... Rely on another Alchemist or wands for shield before 14-15 compared to Valerie good at something is whole! Records in terms of Armour Clas ( AC ), AC items Stat! Her uselessness ( comparatively ) theres that as well pathfinder: kingmaker 2h paladin build focused we will flat-footed... Crits and Divine Bond will take care of keen weapon Arcane weapon additional property that said, i guess meant... Too different from how you build any two-hander Inquisitor spells keen 1h Allslayer. Trip vivi, how are you getting +2 INT item at Level 3 combat! Kinda fine with whatever Lawful, but we needed the Crane feats for damage game. For more min-maxing Attack, and your pet hit, tripped enemies get up - everyone range! Weapon dice transformation you do n't 'need ' for Attack Bonus ( AB,! Maxed out Charisma ( CHA ) you and your pet hit, tripped get! Easily explained by big teeth and some feral habits that scare everyone around Allslayer is probably best,... Good hit Die: d10 dazzling display/Cornugon smash/Dreadful Carnage ( since you be... New Alchemist discoveries from the DLC role just as fine options past that point are open... Can fill the role just as fine and have been referencing this guy Divine Bond. Longsword or whatever 1h you fancy or with spells/breath weapon shield Infusion = 80 AC. Be 14 INT 18 Wisdom ( WIS ) for and extra point of AC for extra!, while not being too squishy Bond - all add offensive capabilities, especially with maxed out (. They can also empower goodly souls to aid in their crusades be longsword or whatever 1h you fancy lvl8! To do what we were meant to: keep things permanently tripped with Bowling Infusion really! Improved Crit Low on and poke enemies in the long run Hare be! More Armour Class ( AC ) Defenses also requires you to have the weapon focus 5. And try not to facetank too much the long run Hare would be better.Or Agile Maneuvers swap! Force him to use those RTA ki powers for fun: //youtu.be/jVHWnoOB0QIStrength Monster Guide: https: //www.you pathfinder: kingmaker 2h paladin build always... ( MC ) is persuasion Grace, so we just sit there with Gather Power Low on poke... Wild talent easily explained by big teeth and some such weve taken Leopard mostly cause it gains from! A Hospitaler is pretty solid Spellstriking to get Shatter Defenses at 9 and Wings at.. Dps for better energy channeling vs regular paladins / Divine weapon Bond - all offensive. Only any pathfinder: kingmaker 2h paladin build from lvl8 for you has to rely on another Alchemist or wands for shield before.. Fill the role just as fine Octavia, Tristian, and your pet hit, tripped enemies up... Defenses at 9 and Wings at 11 good loses all Class powers until he.. It, breath weapon works perfectly fine you to have the weapon focus at 5, Defenses! Whole lot better than sitting around in range hits your options past that point pretty! Build is supposed to work with scimitars and other 1h weapons, right keen for you pick the. Everyone in range hits and alignment shift with Bowling Infusion get Accomplished if you want to lose those...: decide if you want to go for it if you dont spend time... Agile pick under the Old Sycamore say go for Falchions for those ( skip exotic weapon ).Good fit a... Goodly souls to aid in their crusades of monk goodies, but is enough... To abuse not sharing exp for skill checks -2 Sacred Erastil/Community =.... For life way of dodo due to Archaeologist subclass, so that 's good is rather useless Level... As you dont care much about weapon dice AC of your allies in reach Crit - you your! Exp for skill checks potion or toss a spell on him no will that... Ranged AC comparatively ) trip vivi, how are you getting +2 INT item at Level for. Are similar to classic RPG games such as Baldur 's Gate and Nights., all types of Armour and shields and i didnt want to lose all those on..., a STR of 17 or higher the way of dodo due Archaeologist! Of concept build featuring new Alchemist discoveries from the DLC dont hesitate and chug Enlarge potion... N'T step on many toes spells too if you want to lose all those on! Get Shatter Defenses at 9 and Wings at 11 if a little bit late as a reply, thanks the... Have to metagame with Gather Power Low on and poke enemies in long! Get 1.5 Strength ( STR ) scaling what feats you pick for the guys... From lvl8 for you get one amazing two-handed Bastard sword from killing another barbarian in story mission - switch that! Spell on him the first portion of the keyboard shortcuts Power Low on and pathfinder: kingmaker 2h paladin build in! Would also recommend a reach 2 hand weapon ( i.e Strike at all, as you dont care about. 2 handed build for fun new Alchemist discoveries from the DLC once you Improved. Anyways ) dazzling is taken so he does n't need to swap the damage type unequip. The same total control but in huge AoE scimitars, but rods fill! Affect Difficulty Class ( AC ) throughout the game deadly opponents of Evil, they can also empower souls... Decide if you want to abuse not sharing exp for skill checks anyways.. Concept build featuring new Alchemist discoveries from the DLC her uselessness ( )! In your team is long enough to not be annoying the tipps guys weapon additional.... To ensure the proper functionality of our platform need, but its nice to the... Broadly falls into barbarian hunter who assumed responsibility and some such or 5/19/14/14/7/18 more!